(since currentlynano is the go-to) The headshot multiplier reduction to x1,5 will just make salty veterans angry but will only reduce the TTK gap by 0,1-0,15 sec. Nanoweave armor was nerfed hard. Thank you. Lightnings will still be destroyed with two well-placed bricks, but the damage of each brick is significantly reduced, complementing the small size and maneuverability of the platform. Stick to cover as much as possible. [Suggestion] Rework infantry suit to make them on part with nanoweave armor Discussion in 'PlanetSide 2 Gameplay Discussion' started by Halkesh, Jun 30, 2018. There's not much you can do other than improve your aim and. Depends mainly on your playstyle. If you're in doubt, go with Nanoweave. If going shield is it enough to be worth it over med equipment? If I can get tactical I assume I want the turret. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. In general c4 camt harm armor iRL unless its in the form of a shaped charge. On the otherhand, considering that most weapons only need 6-7 (5 for a few of the NC guns) bullets to kill you, that one extra shot is pretty significant and. Pielord Sep 23, 2018 @ 4:11pm. 186 votes, 140 comments. PlanetSide 2 Forums. If you're a Squad Leader trying to plant a spawn beacon at the highest point of tower, than Nano-weave armor will help get you there. The Resist Shield is for someone who wants to avoid downtime or being vaught with your pants down, advanced shield capacitor is the best choice as nanoweave. It takes 2-7 AV mines (specialized anti vehicle device) to kill a sundy while 2-3 c4 will do it ( generalized device). Home Forums > PlanetSide 2 Discussion > Class Discussions > Combat Medic >. Flanker Armor increases resistance to C4, ensuring that two bricks will not be able to kill a Main Battle Tank. Though it is rather nice to have an option to. I am running nanoweave armor 5 and the default heavy shield at level 3. As a placeholder, the Excursion Kukri was listed as its reward instead of the KTR-3. Nanoweave is great when going up against average players, but worthless against top-tier players which you're much more likely to encounter during outfit ops. The Excursion Kukri is a melee weapon available to all factions. You have a kick *** starter gun, the Orion. I would personally prioritize your suit slot, then your abilities. Resist offers a maximum of 400 extra effective health, including when shot in the head but at the cost of losing the 20% damage resistance of nanoweave for torso/leg shots. 3,Assimilate 5 reduces shield by 100. Page 1 of 2 1 2 Next > Vulpecula07. The Wiki says it does not stack, its only effective when the shield is inactive or depleted while on for example the iridar site tells that it does indeed stack with the overshields but not with the resist shield. Nanoweave Armor is a certification for all classes except MAX. It adds damage resistance to small arms for your torso, arms and legs. New nanoweave didn't improve the performance of players mostly going for headshots already (sweats). The semi-auto sniper's extra damage per shot means you get 3 shots to kill on even people with that nanoweave business. Though the exact "real" EHP over the duration of an engagement with NMG is hard to nail down due to how it decays. Assists are awarded when you hurt a target, but is ultimately killed by someone else. Nanoweave armor does give you a noticeable edge in a gunfight. For starters, Nanoweave and Flak armor are a must-have for any players, dependent on what the combat situation requires. Obviously a huge defensive benefit to explosive damage, but it does nothing versus bullet. If you're asking for everyone to be the same (armor wise), then what would be the point of having different classes? This game would be boring. Damage reduction is applied to explosives. These categories are as follows; common explosive, infantry rocket launchers, light anti-vehicle, air to ground warheads, and. It is unlocked and upgraded using Certification Points. It also does not affect head shot damage, head shots bypass the protection offered by Nanoweave armor. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. I'm really enjoying it. #2 Last edited by DashRendar, Jan 29, 2014. Three weeks into Planetside 2 and enjoying it so far, when I'm not being run over by allies. 6% 2. And for maximum asshattery, tank mines on landing pads can be fun for when enemy libs land to resupply Tank mines on vehicle pads and vehicle ramps is pretty roflwin too anyways cheers and hope this helps some of the newer engineerPlanetSide 2. “ Before Nano-Armor stacked with Nanoweave, the majority of Infiltrators found it to be lackluster. Combat surgeon helps fix that. Likewise, I believe nanoweave doesn't stack with the resist shield (either 12% from nanoweave or 45% from Resist shield, never both), so there's really no point in using the two together. Nanoweave Armor 2 Health +12. Armor 9 , TTK has increased for 28. P. VX6 is a hipfire weapon, Zenith for you when you have ADSitis. Assuming, of course, the next instance of damage you take is a small arms (etc. Nanoweave is still the meta during most fights. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. Tommyp2006 , Nov 4, 2014. This update brings in over 800 weapon attachments, new vehicle and infantry balances, and new infantry and vehicle equipment. My personal favorite general purpose setup. Actually nanoweave is basically deeply NERFING my WEAPONS , Nerfing Nanoweave or remooving it will result in making the ttk and predictability even across the board , also will result in a overall Buff of all weapons wich will all work as intended whiout having this awefull armor buff who is a NO skills and unfair. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Amroe 4 Health +20% 150Nanoweave Armor, Ammunition Belt, Flak Armor, Grenade Bandolier: 手雷: Frag Grenade, Anti-Vehicle Grenade, Concussion Grenade: 功能: Auxiliary Shield, C-4,. Yes, you can eventually get to the point where you take 20% reduced damage from small-arms fire with Nanoweave armor. This is a must-have item. Play second line-support at 50-70m also countersnipe. Very noticable difference when using it vs when using nanoweave. Level 5 of Nanoweave grants 250 extra health, which is basically NW5 AND Flak 2. Additionally, the Nano-Armor Cloak reduces the. Anti-personnel mines are great. But instead of removing nanoweave I'd suggest to add other options: 1. I think you get 1 shot by snipers to the body if your not wearing it. Advanced shield capacitor makes your blue health bar regenerate faster. Nanoweave is available to everyone, even the sniper. All HA shields are not effected by nanoweave armor or flak armor. What, does leveling that up only slightly boosts my health just a tiny bit or are the enemy weapons getting stronger? Vamfire Havain, Feb 17, 2013 #1. Armor: The whole Nanoweave for every situation idea is ok, but tbh a HA doesn't gain as much from NW as other classes do. Personally i highly doubt the problem is that you're "too underleveled", although there are many possible reasons why you aren't getting in the flow. With a Nanoweave Armor you can compensate and get more survivability. 86K subscribers in the Planetside community. Nanoweave Armor. In both cases, I run the base assault rifle with a 2x reflex and a laser sight, nanoweave armor, and C4. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. there probably are other combinations as I’m not familiar enough with all the minute aspects of every playstyle in Planetside 2 to claim that these are the only ones. Get the first two ranks of Nanoweave armor. This damage reduction multiplicateively stacks with Nanoweave Armor. Page 3 of 3 < Prev 1 2 3. 143dmg 10m, 143-40% (57,2) = 85. #3. Because new players die mostly to explosions. They should divide up the resistance stats across all the weapon types and change the way Nanoweave affects these. Ammunition Pouch. Since a player has 500 health and 500 shield, we easily know that nanoweave armor increases health by 625, bringing total EHP to 1125, or a 12. If you empty an entire clip of your gun (carbine/AR) into somebody at around 30m, they most likely won't die unless. Nanoweave Armor (Suit Slot) Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). Medics effectively get an extra round worth of life popping their AOE heal. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltFor PlanetSide 2 on the PC, a GameFAQs message board topic titled "Good close-mid range weapon for a Vanu combat medic?". Nanoweave is, maybe, more general but so what of. 75 y2=x*1. No. The extra health nanoweave gives you will almost always beat out the slightly faster shield regen of asc. Then finish off with the flare gun. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. ) Ideally a self auto health option would be ideal, but it doesn't seem to exist. (Do you really want to hurt me!? It fits the QQ armor theme. Nanoweave Armor will be your best friend because of its resists. Class-specific suit slots are covered in. The whole Rambo thing is cool in theory but usually doing that just gets me killed. Resist heavies instead have 35% damage reduction. I think I now realise why I left PlanetSide. Heavies have +450 in an extra shield pool, minus 18 per activation and either 12. Cost: 11 certs. PlanetSide 2 can have huge battles packed into small bases, and large groups of people tend to clump up in choke points. Increasing the headshot multiplier to 2. 86K subscribers in the Planetside community. About. If you really need to know: Heavy: The MSWR. Fixed a string discrepancy with Nanoweave Armor's skill line. This is a massive idea and would change the game a lot, so maybe save it for planetside 3. 5 + ttk game it make a humongous difference in the outcome 1. Unlike weapons, Suit Slots need to be unlocked individually for each class. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltI was wondering what people like to build their infiltrators for the more down and dirty combat play and not with a stalker cloak. I'd suggest Nanoweave + NNG for your average player. Carapace implant. Personally, I think this game may be better off with the removal of nanoweave (some tweaks to a few guns, mainly shotguns if…62 votes, 100 comments. Standing still is a death sentence and the resistance buff is way too tiny to make up for that, not to mention that it doesn't even protect the head and you won't have any protection at all for these 2 seconds. While in said cover try to look around at your surroundings before trying to cross a road. 5K 70K views 9 years ago UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. #2. Nanoweave Armor: This one will reduce all small arms fire damage by 20% (effective hp/shield goes from 900->1125). It is unlocked and upgraded using Certification Points. Full Nanoweave + Robotics Technician 4 or 5 = 60% of damage taken from bullets. ) Ideally a self auto health option would be ideal, but it doesn't seem to. It almost completely invalidates all the other perks, being that without it equipped, it feels like we die within 2 shots. 20, at 6:00am PT (3:00pm CEST), downtime is expected to last up to four hours. PlanetSide 2. Ex 3. Nanoweave mitigates 1-2 bullet shots, which directly increases survivability. saying that everyones will spam grenade if they remoove nanoweave is beyong silly you migth end up with few more peoples who custumise their classes and maybe 50 % of the current nanoweave users using the fast rechaging shield ability Wich as NO negative impact on. Nanoweave Armor, Revive Grenade, C4, Combat Surgeon, and either Battle Hardened or Assimilate. 2) Adrenaline Shield functions identically to NMG, the only difference is in how its energy is restored: passive energy recovery of Adrenaline is slower, but getting kills instantly restores a small amount of energy. If a resistance is. The fifth level is a total waste of certs since no one uses the Archer in an anti-infantry role. But for starters i would recommend some levels of Flak armour. . Subreddit for the Planetside Franchise, a series of games developed by Rogue…Discussion in 'PlanetSide 2 Gameplay Discussion' started by Meshblorg, Jul 17, 2014. Can you please make the maxed Nano weave (5) armor perk be the standard damage resistance to gunfire in game, and remove the Nano weave perk. All PC servers will come down for the following update on Wednesday, September 15, at 6:00am PT (3:00pm CEST). [deleted] • 2 yr. If you are a new player you might have trouble getting a lot of kills. Reduce damage models by 20%, increase headshot multiplier to 2. Nanoweave armor removal and HA resist shield. 50% damage resistance to explosives (only). Above the line, you should keep your overshield on. Tutte le classi hanno degli aspetti comuni, tranne il MAX che. Have you considered putting on Nanoweave yourself? You know. #6. Just doesn't stack when you're cloaked. This does not stack with Nanoweave Armor. Discussion in 'PlanetSide 2 Gameplay Discussion' started by Yuki10, May 12, 2015. For survivability the only one that helps in 1v1 situations is nanoweave armor. Flak Armor is a suit slot enhancement available to all non-MAX infantry classes. Vanu have pretty limited LA options. CORRECTIONS! Keep your annotations on! There were three big calculation er. That and nano-armor cloak depletes pretty quickly. So for example 143 damage bullet is a 7 shot kill without nanoweave or aux. The other two shields offer 450 extra health including in the head, but when hit in the torso you still have 20% nanoweave armor so you get a total of 540 extra effective. Suit slots modify player’s armor to provide additional protection to a certain damage type, or utility in the form of increased speed or carrying capacity or ability power. Medic: The TAR or the Cyclone TRV. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. New nanoweave did improve the performance of people hitting a lot more bodyshots (bads). Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). I think you're over-representing the capability of the hardware. [MILLER] • 2 yr. Depending on your mouse pad/in game sensitivity you may have to adjust further. PlanetSide 2. The HP bonus from fully upgraded Nanoweave. While I try and play as sneaky as I can, there's always that one heavy that sees you and starts shooting, and nanoweave will give you the time to turn around and. Advanced Shield Capacitor. PlanetSide 2 Forums. NMG does work with Flak Armor, and it even absorbs fall damage. C4 isnt as much of a factor, if someone c4's you you're either in the wrong place to begin with or they're trying hard in. NO armor requires skill to wear. Nanoweave mitigates 1-2 bullet shots, which directly increases survivability. Covert Drop Implant. The starting guns are fantastic. The other guns are there to specialise in something. proposal:1,Heavy default increases initial movement speed by 10%. I've also purchased the TMG-50 and slapped the HDS (3. thinking about advanced shield capacitor in these loadouts tho. . I've been playing Engineer w/AMR-66, Repeater, Nanoweave lv4, Sticky Grenades lv2, Tank Mines lv2, maxed repair & ammo box, and drive a Sunderer with dual thermal optic basilisks with extended mags lv1, blockade armor lv2, rival. The HA's overshield acts like a slightly stronger. Second, most of your time as a medic should be spent in close quarters supporting squads in infantry combat, so the damage you take will. Rank 1 Nanoweave now reduces sniper rifle damage received by 20%, instead of small arms. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Nanoweave Armor vs ASC Analysis Discussion in 'PlanetSide 2 Gameplay Discussion' started by Iridar51, Sep 23, 2014. You can more certs from support classes then being a terminator. Just to be precise: Nanoweave Armor and Nanite Mesh Gen do not stack. 5. Honestly Nanoweave armor is the best choice sure with a good squad, aiming and postioning you can use the others but hands down nanoweave is the only way to go. The KTR-3's name appears to be a reference to a katar or kiddari, a type of punching dagger native to India that was used for puncturing armor. Stick a couple of ranks in each. This loadout has nanoweave armor, frag grenade, 2 x C4 and drifter jump jets. I am really happy about this. OhGood 10 years ago #2. Perfect time for reviving dead teammates and recharging shields and ability energy. All PS4 servers will be offline for the following update, April. I just started to get into long range sniping in PlanetSide 2. The downside is that it's duration is short and the recharge is pretty long (so up-time is quite a bit lower than Hunter Cloak). 5. Yes the movement reduction is annoying but with a nanowaeave you do boost your survivability by a bit which is noticeable during most fights with and without it. By default, non-infiltrators have 500 shields and 500 hp. For room clearing, conc. This guide only covers common-pool suit slots. You are ignoring one of the biggest downsides of this class 900HP. I do have a loadout that uses ASC to get back to the fight quicker against semi auto snipers. Nanoweave 5 won't change anything in. 31 votes, 95 comments. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). The recent change to Nanoweave armor's functionality was to address exactly that issue. Meshblorg Is it NanoWeave or Shield for protection against small arms fire, bullets. Lasers and Infravision implant or on the scopes. Dedicated Spawn Valk w/ pilot, parked @ flight ceiling above triple-stack [ IMPORTANT! ] Step 1: Eject, and pop Resto-kit a second before landing. #3. With nano, you will have 625 hp and 625 effective shields, for a total pool of 1250. The nerf to adrenaline and removal of nanoweave put resist shield back into a proper place. Max nanoweave gives 20% damage reduction from bullets. Adrenaline Shield is an ability available to the Heavy Assault. I'm wondering where to place my certifications for an optimal build. For cloak module, Hunter Cloak is personally the safest to use. My NARS and Regen implant aren't even maxed out and it repaired the damage of one Symbiote tick in 1 second instead of 2. 2x and 3. you equip nanoweave 5 on every single loadout rigth ? Affraid to loose this extra unworthy health bonus ? x 1; Stew360, Aug 5, 2013 #61 Last edited by Stew360, Aug 5, 2013. The skills the headshotter needs: aim accurately at the head. Level 5 of Nanoweave grants 250 extra health, which is basically NW5 AND Flak 2. BlindWitness Oct 9, 2014 @ 11:11am. Yuki10. By Gafired. I am really happy about this. Above the line, you should keep your overshield on. The Nano Armor Cloak is meant for use by CQC Infiltrators, every feature of it is geared toward that style of play, the reduced shimmer, the damage resistance while cloaked. Nanoweave Armor: Reduces bullet damage by 20%. The only way to modify your armor is - Nanoweave armor (adds a % damage-resistance to non-headshots). That extra movement speed will help you escape hairy situations. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nano-Weave Armor is bad for this game. Grenade. I think you're over-representing the capability of the hardware. It will also improve suit slot diversity. Basically, the lower your sensitivity, the more you need to move your mouse around, but the easier it is to aim and the easier it becomes to compensate for hard recoil patterns. I'll answer you when you answer when ps4 gets valentines day at the least, or fix the time. Faster repair tool for engineer. #10. Now I'm not sure what the actual health is in planetside 2, but you can find out how much better flak is than nanoweave for explosive by comparing the graphs: y1=x/. If they have even nanoweave I, or are 16 meters away, that jumps up to three headshots to kill. The shield can absorb up to 450 damage from any source, based. richardgaming. lly1 lly1bot | Friendly neighborhood murder-toaster • 2 yr. Making Headshots not ignored again returns us to the problem we had in the beginning, where Bolt-action Headshots aren't one hit kill and reducing the overall headshot multiplier so wearing nanoweave is a 2x instead of a basically 2. For example the ability to carry any weapon due to the loadout-space feature is often lauded as a great thing, but with PS2's mechanics it would immediately create OP loadouts that everyone would always take, and many loadouts that simply would never be used because they suck. Here's the graph. I get why people wanted it removed originally becase of HTK inconsistency and if the gun says it does 143 damage then it should do 143 damage. 3. . Originally posted by Mexiguy: All infantry primary and secondary weapons are considered small arms. My takeaway: Sniper rifles you definitely want to think about turning off your low shield and. 0 % resist shield 1. Home Forums > PlanetSide 2 Discussion > Class Discussions > Infiltrator >. It's implant-nanoweave if you stand still, so it's beyond useless. Make sure you have nanoweave armor equipped in your suit slot, you don't need it to be any higher than level 1 to protect you against small arms damage by 20%, the rest is less impactful. Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. Downtime for this update is expected to last up to 4 hours. My experience with the HA class is. 5-2. So I can effectively have 40% if I use Symbiote. Full nanoweave outside of 85m requires another bullet still bringing it to 5 to kill. As it stands body shots deal 0. 5 KD and rarely get caught. Nerfed that about a year ago. Minimal skills in situational awareness, positioning and movement. Same mechanism as the flak armor which being specific to explosions offers double the protection one gets from NW. It is unlocked and upgraded using Certification Points. 3. If not sniping from a save distance or a handfull of grenades is needed, it´s probably better to use Nanoweave Armor in my opinion. Frightning89. In my opinion C4 is too powerful for it being so universal. You will switch to the resist shield when you get a bit more used to the mechanics. While equipped, Flak Armor reduces damage taken from several damage types. Additionally, the Nano-Armor Cloak reduces the damage the user takes from various damage. Hello! I was testing out some loadouts for my Light Assault and came across one that is especially nice. 4x) optic on it. (of course nanoweave is a whole other can of worms, but that's a discussion for another day). While it was equipped with the less nimble medium armor, it could carry a deployable station that allowed it to reload and change armaments in the field. Armor Loadout Resist Shield 5 Nanoweave 5 Concussion Grenades Medkits TheTreeness, Nov 25, 2013 #2. Here's the spreadsheet. If you’re confident in your headshot ability (so, let’s say, 30-35% headshot ratio or higher), Assimilate is a must. The 3rd option is Nano-Armor cloaking, but I don't know if it's good at all. Default. Infantry/MAX Cert Lines. That being said, you have a lot of options to choose from. They just seem to come together to make engineer the most versatile class in the game to take on any target. But should it. 2 sec like many games weapons damage value dosent really matter no more but in a 0. There is comming a change to nanoweave armor, so hopefully this will help offset some of the headshot to body shot ratio. 9%. In exchange, the. Planetside 2 is what I THOUGHT Planetside was going. You won't benefit from Nano Armor when. Nanoweave armor reduce bodyshot damage by 20%; MAXes have 2000 HP with 80% resistance to small weapon (about 10 000 effective HP) Headshot deal x2 damage Example with the most commun encounter : a enemy HA with overshield and nanoweave armor. So, I've really taken a liking to the heavy assault class. But this downside makes it way too situational. I combined the GD 66 Claw pump action shotgun with the NS 44 L blackhand. 6 bullets to kill 2. Nanoweave Armor is a certification for all classes except MAX. Maybe a mix of nanoweave armor, maybe heavy shield, a medkit pop as he loses his shield etc. Step 2: Enjoy 5 seconds of cloak while sprinting to point of heavily-camped triple-stick. For the Suit-slot, I'd take Nanoweave armor for another 200hp or advanced shield capacitor if you struggle to keep your shield up between fights. Rangefinder Implant and VR targets (shooting range) Was in the VR training earlier testing out different weapons in the shooting range. Most of the "victims are new players", bc they don't have maxed out nanoweave armor. You could dump some certs into Nanoweave like suggested but I think at this point Flak Armor would increase your survivability more. This update contains a massive push toward a better starting experience for new players. 2. Always concs. Youre bound to hit sth. It's…Nano-Armor Cloaking is an ability available to the Infiltrator. ” The recent change to Nanoweave armor's functionality was to address exactly that issue. Headshots: 2 Nanoweave Useless over: 13% of range Headshots: 3 Nanoweave Useless over: 50% of range Headshots: 4 Nanoweave Useless over: 85% of range where user doesn't immediately die of headshots CARV, Cycler, Pulsar, Orion: 143 @ 10m - 125 @ 65m Headshots: 1 Nanoweave Useless over: 0% of range Headshots: 2. It doesn't give straight-up survivability in 1v1s like Nanoweave did, but the faster shield recharges does increase survivability overall. Commissioner is a consistent 2 headshot kill against any HA, and a consistent 3 bodyshot kill against full nanoweave armor, whereas Underbooss cannot 2 headshot a full health Resist HA, and a will need an extra bodyshot against Nanoweave. In general c4 camt harm armor iRL unless its in the form of a shaped charge. 8 = 0. to even the odds? 2. A lot. So while this might not be a good replacement for Nanoweave Armor as a suite slot, NARS allows you to at lease run Symbiote with little downside. So it's just archer? for 1000 certs? How many people use archers today? How many people use them on infantries?Nanoweave is still going to be king while solo, but its removal probably will have zero effect on the NPE nor will it "make weapons better". Then it was later reworked into being a flat arrmor boost for the character in the form of damage resistance. Some debatable options are: Have the ASC passively increase shield capacity by 50 (stacking with aux. 8x VS headshots thats 2. 186 votes, 140 comments. 85K subscribers in the Planetside community. Here's a few examples: Infil + Nanoweave + Nano armor + Aux shield + Bionics + Fortify = 1250 hp Infil Heavy. The great nature of adrenaline stacking with nanoweave on bodyshots seems like it bumps it up a notch from resist. You either use nanoweave or you are gimped. At one point I was testing the EM6 (167 damage @10m ) and 3 headshots ( [ [167*2]*3]=1002 Damage) was leaving the targets with minimal health. 5 sec reduction in shield regen time? or 20% extra HP. As it stands body shots deal 0. Originally a specialist in the assassination of high-profile political targets, the Infiltrator quickly found a home on the battlefield. Unlock and use your Medical kits as often as possible. be able to take advantage of a 3-Concussion situation, then sure, I could see it as a viable option, but not as a lone wolf. The only thing I can add is to say that the auxiliary shield adds an extra bullet required to kill you for 143, 125 and 167 damage bullets in some combinations of with and without nanoweave.